Post by Grimone on Mar 9, 2021 17:15:53 GMT
GOBLINOIDS
Goblin | Hobgoblin | Grimlock | Gremlin
GOBLIN: Goblins are small humanoid creatures roughly the height of a dwarf, yet skinnier with longer limbs. Considered to be a great scourge on the world of Mortalum. They have flat faces, broad noses, pointed ears, and small, sharp fangs. Often believed by scholars to be corrupted dwarves of similar origin to Orcs. An infernal spirits dark corruptions of mutated humans perhaps. Never the less, they are extremely cruel and full of violence, full of vile cunning. Residing in small clans made up of several hundred individuals.
HOBGOBLIN: Hobgoblins are the abnormal larger cousins of Goblins. Often the biggest, strongest and smartest of goblin kind. Only the most powerful can lead a goblin clan, that leader typically being a Hobgoblin. Hobgoblins are roughly six feet tall, as strong as an orc and as agile as an elf. They make for extremely competent opponents when in battle and their violence and cruelty is unequaled.
GRIMLOCK: A sub species of goblin, with grey skin, abnormally long limbs with no visible nose or eyes. Their massive claws and fangs being able to tear through flesh and bone in seconds. Goblin clans usually keep them chained in dungeons. Only to be unleashed as war beasts when in a battle. Roughly the size of the largest and mightiest of orcs. Grimlocks are rabid and insane, attacking everything that moves with wild fury. While unable to see, its sense of sound, touch and smell having risen to levels of perfection.
GREMLIN: Gremlins are small wrinkled creatures known for their aptitude at both building traps and burrowing beneath cities to cause buildings and other structures to collapse. Roughly two to three feet tall, with longs dangling ears, long shocks of white hair if they haven’t shaved it off, and skin resembling polished leather, though some gremlins’ skin comes in unusual hues of blue or green. Gremlins like to find themselves in cities where they can both create their wicked inventions of death and cause mischief and lethal pranks within civilized settlements.