Post by Loyis Deyvil on Sept 26, 2021 9:38:03 GMT
INTRODUCTION
The Magocracy is located in the Triune Isles west of the kingdom. Founded five centuries ago after achieving independence from the unified kingdom. A gift from the royal family to the archmages who governed the region due to their assistance in quelling piracy which plagued the kingdoms trade routes. While technically the weakest of all nations militarily, they are by far the most magically adept. The tower city of Arcanis possessing the largest library of arcane knowledge in history. Individuals who possess a talent for high magic often flock to the magocracy from all over the continent to further their studies and learn the true depths of spiritual power.
POPULATION = 1,250,000
GOVERNMENT
The magocracy is governed by a council of five archmages who preside over one of the five cities. With the white wizard reigning in Arcanis as the highest of their order. Beneath them are a lesser administrative council of viceroy who each preside over a specific district within each city. Each with their own personal attendants to assist them in daily governance of their established sector of their city. While the low council of viceroy are responsible for the continued prosperity of their city and enforcement of laws, it is the high council of archmages who wield true power. Responsible for the collective safety and defense of their cities. While acting as the face of the nation in dealing with the outside world. While each of the five cities act independently to an extent, it is the white wizard and archmage of Arcanis who decides the ultimate fate of the magocracy. Having the greatest influence over the triune isles, though the high council votes on most important matters, many follow the wisdom of the greatest in their order. These archmages however are not immortal, thus they typically select an apprentice who will be trained to eventually take their place. With archmages often replacing viceroy within their low council when any die or retire.
MILITARY
Each of the five cities have their own city guard, collectively numbering about three thousand soldiers in total. Responsible for both enforcement of laws laid down by the archmages and the defense of their respective city. In times of war, citizens will often be drafted as conscripts and given a basic level of training and gear. While the Magocracy is not known for its military power, its immense skill in high magic makes up for it. With various wards, runic traps and arcane defenses established throughout each city. Ready to be activated at a moments notice.
ALLIANCES
The magocracy has a habit of playing both sides in any conflict. Being in such a precarious position geographically and with no standing army aside from their city guard, they are forced to choose their alliances carefully. While each archmage has their preferences and can trade and do business with whomever they wish. The ultimate policy of defense and protection of their nation is decided by a vote of the high council. Over the past few decades, the magocracy has been divided on their support of both the kingdom and the republic. Having established trade relations with both sides, it is in their best interest to remain neutral in most conflicts. But when pushed and forced to take sides, the high council will almost always follow in the footsteps of Arcanis. Each of the five wizards with their own strategies and ideas meant to further grow their influence and power over the high council.
THE SEDHIER
Agents of the high council, The Sedhier are a powerful order of sorcerers trained in the various schools of high magic. This elite force of sorcerers is known to travel abroad and report events to the high council as they see fit. Hiding in the shadows in the corners of noble courts and senate gatherings. Gaining what intelligence they can to further protect the magocracy and the magocracy that gifted them knowledge. While not known for martial combat, they are hand selected by the archmages. With a mark of loyalty placed upon their foreheads. Binding their own life to the service of their master. This mark allows them to telepathically communicate with one another and grants the archmage who marked them the ability to sense the exact location of their chosen Sedhier anywhere in the world. A mental link that can be used to immobilize and mentally cripple the Sedhier if they betray the archmage who elected them to their position.