Post by Khal Daedris on Sept 19, 2021 5:26:45 GMT
Khal Daedris
Languages - Common, High Sylvic, Nayic (Basic)
Aliases - Archerald, Flame of Elyria, Illumikai
Aliases - Archerald, Flame of Elyria, Illumikai
Class(es) - Sorcerer/Paladin
Ability - Reviere
Race - Aisyan (High Elf)
Gender - Male
Ability - Reviere
Race - Aisyan (High Elf)
Gender - Male
Height - 6'0"
Weight - 170 lbs
Age - 186 years
Age - 186 years
(BELIEFS)
While Khal himself isn't particularly religious, he does give honor and reverence to the twin deities of sun and moon. Solara and Lunis have been widely worshiped throughout the crescent isles for centuries. Taught by the dualian clerics to be the patron and matron deities of the eldari pantheon. Highest of the gods and elder brother and sister of the other gods. Often seen as a dualistic faith representing the twin lights of creation, day and night, light and dark, truth and secrecy, luck and fate. He also believes in the supremacy of the Aisyan people. The high elves were the original masters of this world. Unfortunately this leads him down a path of conquest and expansionism.
While Khal himself isn't particularly religious, he does give honor and reverence to the twin deities of sun and moon. Solara and Lunis have been widely worshiped throughout the crescent isles for centuries. Taught by the dualian clerics to be the patron and matron deities of the eldari pantheon. Highest of the gods and elder brother and sister of the other gods. Often seen as a dualistic faith representing the twin lights of creation, day and night, light and dark, truth and secrecy, luck and fate. He also believes in the supremacy of the Aisyan people. The high elves were the original masters of this world. Unfortunately this leads him down a path of conquest and expansionism.
(PROFESSION)
Khal was elected as Archerald by the Crescent Senate at the age of 120. Governing over the isles for life and responsible for the protection and continued prosperity of his people. Celebrated as the youngest Archerald to ever rule over the republic. For 66 years Khal has been a well loved public figure. Enhancing relations with the coalition, magocracy and their naiadic neighbors. Forging new alliances and preparing for the war of the age against their rivals in the kingdom.
(TEMPERAMENT)
Khal was elected as Archerald by the Crescent Senate at the age of 120. Governing over the isles for life and responsible for the protection and continued prosperity of his people. Celebrated as the youngest Archerald to ever rule over the republic. For 66 years Khal has been a well loved public figure. Enhancing relations with the coalition, magocracy and their naiadic neighbors. Forging new alliances and preparing for the war of the age against their rivals in the kingdom.
(TEMPERAMENT)
Khal is an elf consumed by pride in his creations and his people. Often spending hours perfecting his designs for new golems. Being a rapid perfectionist Khal refuses to accept laziness. His very presence instills a sense of duty and diligence in those around him. A little sleep and folding of hands to rest and the enemy would be at the gates. He is well known for constantly seeking improvements in defenses and weapon technology. Even establishing an artificers guild to serve under the senate to research new methods of combating their enemies. While not paranoid, Khal prides himself on being immensely perceptive. Nothing escapes his notice and no secret is kept from him. His demand of utter brutal honesty from those around him is often inspiring to those who love him.
(KNOWN MAGIC)
Golemancy - Khal is a master of golemancy, by far one of the finest maker of golems and automatons the world has scene in this age. Having personally constructed an armored sky ship infused with a sliver of his own soul. Specially made for him as the Archerald. He is often seen commanding various the Galadhier, elite steel plated, crystal golem warriors who accompany him wherever he goes.
Bow of Illumikai - An enchanted bow crafted from mithril, heartwood and the dragon sinew. Capable of firing golden flaming arrows which burst and explode as they hit their target. An heirloom of the republic and only wielded by a select few of their kind. Not all are capable of channeling the power of such a weapon as the spirit is known to burn those who are unworthy. Those are chosen by the bow are gifted the title of Illumikai. Meaning Flame of Elyria in high sylvic.
Ring of Illumancy - A golden ring enchanted with a powerful celestial spirit. The official seal of the Crescent Republic Archerald imprinted upon the band. While he did not create this ring, he was given it during his election ceremony by the senate as they do with all newly elected Archeralds. Grants him the powers of illumancy. Allowing him to bend, manipulate and solidify natural light.
Bow of Illumikai - An enchanted bow crafted from mithril, heartwood and the dragon sinew. Capable of firing golden flaming arrows which burst and explode as they hit their target. An heirloom of the republic and only wielded by a select few of their kind. Not all are capable of channeling the power of such a weapon as the spirit is known to burn those who are unworthy. Those are chosen by the bow are gifted the title of Illumikai. Meaning Flame of Elyria in high sylvic.
Ring of Illumancy - A golden ring enchanted with a powerful celestial spirit. The official seal of the Crescent Republic Archerald imprinted upon the band. While he did not create this ring, he was given it during his election ceremony by the senate as they do with all newly elected Archeralds. Grants him the powers of illumancy. Allowing him to bend, manipulate and solidify natural light.
(EQUIPMENT)
High Steel Saber - An alchemically enhanced saber infused with yellow mana. Allowing the blade to absorb natural light, causing it to glow brightly. Enveloping the blade is a shimmering golden aura. Making the blade itself magic absorbent. Allowing the wielder to slash through Celestial, Elemental and Ancestral spells and absorb their power, which can then be redirected. However abyssal and infernal spells are unable to be absorbed.
High Steel Plate Armor - An alchemically enhanced set of plate armor infused with yellow mana. Similar to his blade, this armor is capable of absorbing natural light, enveloping it in a shimmering golden aura which makes the armor magic absorbent. Allowing him to channel most Celestial, Elemental and Ancestral spells and channel that magic from the armor to his blade. Which can then be redirected. However abyssal and infernal spells are unable to be absorbed.
High Steel Plate Armor - An alchemically enhanced set of plate armor infused with yellow mana. Similar to his blade, this armor is capable of absorbing natural light, enveloping it in a shimmering golden aura which makes the armor magic absorbent. Allowing him to channel most Celestial, Elemental and Ancestral spells and channel that magic from the armor to his blade. Which can then be redirected. However abyssal and infernal spells are unable to be absorbed.
(BACKGROUND)
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