Post by Ra'Kha on Aug 17, 2021 21:13:57 GMT
RA'KHA
Languages - Elder Common, Satar, Elemental.
Aliases - N/A
Aliases - N/A
Class(es) - Shaman
Ability - Instinct
Race - Human/Wendigo
Gender - Female
Ability - Instinct
Race - Human/Wendigo
Gender - Female
Height - 1,76m
Weight - 53kg
Age - Unknown
Age - Unknown
(BELIEFS)
My darlings feed me, my darlings love~
My darlings will never ever leave me~
Ra'Kha has simple principles, you are good to her, she's good to you. Equal exchange, you can call it. This is the reason why, while needing to consume flesh and soul of beasts, she will also care and nurture for them. The raven hag believes no creature should disturb how the world is built. Yes, you can rearrange it for survival needs but you must never abuse the world just because you can.
My darlings feed me, my darlings love~
My darlings will never ever leave me~
Ra'Kha has simple principles, you are good to her, she's good to you. Equal exchange, you can call it. This is the reason why, while needing to consume flesh and soul of beasts, she will also care and nurture for them. The raven hag believes no creature should disturb how the world is built. Yes, you can rearrange it for survival needs but you must never abuse the world just because you can.
(PROFESSION)
Eat, teach, brew, repeat~
Some would call her a witch, others a shaman. Ra'Kha sees herself as a caretaker and a teacher. Or, as she puts it on her more foul days, "I am old and that's all there is to me". There is part nature and part man in her. She looks out for the satyr tribe of the avalian isles by teaching them what she knows, as well as, protecting them when needed, the bird lady also spends a lot of time communing with spirits of nature and animals. Whenever the satyrs leave to trade in mainland, the hag brews potions and carves bone charms to sell.
(TEMPERAMENT)
Eat, teach, brew, repeat~
Some would call her a witch, others a shaman. Ra'Kha sees herself as a caretaker and a teacher. Or, as she puts it on her more foul days, "I am old and that's all there is to me". There is part nature and part man in her. She looks out for the satyr tribe of the avalian isles by teaching them what she knows, as well as, protecting them when needed, the bird lady also spends a lot of time communing with spirits of nature and animals. Whenever the satyrs leave to trade in mainland, the hag brews potions and carves bone charms to sell.
(TEMPERAMENT)
You mess with my children and I will show you why one should fear the raven~
Ra'Kha experiences serious mood swings constantly. From day to day she will almost seem like a regular grandmother with a quirk or two. When tired she might seem short tempered, almost feral with her quiet growls. It's anger that shows the worst of her as, either, the hag will turn into a mad beast or evil torturer. If someone knows how to hold a grudge, it's her.
(KNOWN MAGIC)
Shamanism - Ra'Kha has given up having familiars to focus on communing with the animal spirits she had devoured. This allows her to mix and match different animal parts on her body, as well as, perform full transformation. While transforming into common animal's isn't problematic, the greater the beast, the harder it is to do it. She needs 3 posts in between to transform from one great beast to another and the hag can't assume more then three such forms in a day, risking damage to her soul.
Wild Craft - Skill to create potions from natural world and create magical items from living being remains, as well as, materials of natural world. While lesser and common grade items can be easily made, greater grade items/potions can only be crafted from materials gathered in-thread.
Staff of Avalan - A large, knotted staff that seems to be made of fresh tree roots, having a humanoid goat skull on top of it. An item sacred to the satyr tribe on the Avalan island, it bound to the island flora, as well as, it has little pieces of every tribe members soul in it, removed during a new borns ceremony. It has two distinct powers, one, being able to manipulate the surrounding flora and, second, being able to enthrall and seduce anyone that hears its hundred-voice choir that plays from the skull. While flora can be manipulated with no problems, Ra'Kha can only use the staffs song once a day and no longer then for a hour.
Wild Craft - Skill to create potions from natural world and create magical items from living being remains, as well as, materials of natural world. While lesser and common grade items can be easily made, greater grade items/potions can only be crafted from materials gathered in-thread.
Staff of Avalan - A large, knotted staff that seems to be made of fresh tree roots, having a humanoid goat skull on top of it. An item sacred to the satyr tribe on the Avalan island, it bound to the island flora, as well as, it has little pieces of every tribe members soul in it, removed during a new borns ceremony. It has two distinct powers, one, being able to manipulate the surrounding flora and, second, being able to enthrall and seduce anyone that hears its hundred-voice choir that plays from the skull. While flora can be manipulated with no problems, Ra'Kha can only use the staffs song once a day and no longer then for a hour.
(EQUIPMENT)
Black feather cloak and vest - As the name states, her cloak and vest are made from durable leather and black feathers. These feathers are from unknown origin, or atleast Ra'Kha refuses to tell, durable to most elements and on touch feels almost like iron. It is noted that similar ones also grow from Ra'Kha's face, arms and neck, though, smaller.
A crude elementum dagger - A primitive elementum dagger that looks like it has been carved out of chunk of ore, rather then forged. The edge is silvered sharp for when she needs to cut up monsters.
Knick-knacks - A series of tiny items that are useful for everyday situations, like, sweets, thread or belladonna berries.
A crude elementum dagger - A primitive elementum dagger that looks like it has been carved out of chunk of ore, rather then forged. The edge is silvered sharp for when she needs to cut up monsters.
Knick-knacks - A series of tiny items that are useful for everyday situations, like, sweets, thread or belladonna berries.
(BACKGROUND)
When you are as old, as Ra'Kha, you start forgetting the useless things like, what you ate last week, what color berries you ate, was the cat white with black spots or black with white spots. What were you before being an old crone. You forget and then you learn to live with that fact. No one is getting younger. No one.
As long as she knows, the hag has been living with her two sisters. Were they really sisters? Ra'Kha didn't care to find out. For her they were. She was the bird, then there was the snake and the toad. They had their little, quiet hut in a middle of swamp, far from any noisy kingdoms or empires. People came to them time to time when they were in need of wisdom only old age gave you and the three were happy. The old crones lived off the nature and gave it back in the equal manner.
Then the soldiers came in their iron, asking questions the sisters didn't like. They were old, their bones ached and they had no time for men. Afterwards, came the wizard in his silks. Same repeated, though, this time it seemed like he wanted to know just how they got old. As it was something strange. The sisters shooed him away, locked the doors and asked for the spirit of old crock to guard their sleep. They didn't know who was the third man but he was dressed in gold and seemed as much trouble as a man could. He yelled at them in language none of the sisters knew and left as red, as snakes ripe tomatoes. The three didn't wait this time, the swamp whispering for the crones to run as fast, as the squirrels they hunted for stew. By end of the day their little hut was burning pile of coal.
The three sisters got separated while running from iron men, Ra'Kha soon taking to the skies as only she could. Sadly, old age clouds the mind and fear only fogs it up more. When she landed everything was strange. The pine trees were replaced by large leafy ones, the moss much greener, the animals sang a different tune and even the rain wasn't the same. Ra'Kha had no idea where her sisters might be.
Such, the hag set up a new home in the tall trees (the ground was crawling with too many things for her taste), and made her life once again cozy enough for her old bones. It was then that she ended up greeting the poor children, the satyr tribe, to the island she called home. While mistrusting at first, her knowledge was appreciated and soon they learned that Ra'Kha was just an old, wise, lonely lady. And they decided she shouldn't be anymore.
As long as she knows, the hag has been living with her two sisters. Were they really sisters? Ra'Kha didn't care to find out. For her they were. She was the bird, then there was the snake and the toad. They had their little, quiet hut in a middle of swamp, far from any noisy kingdoms or empires. People came to them time to time when they were in need of wisdom only old age gave you and the three were happy. The old crones lived off the nature and gave it back in the equal manner.
Then the soldiers came in their iron, asking questions the sisters didn't like. They were old, their bones ached and they had no time for men. Afterwards, came the wizard in his silks. Same repeated, though, this time it seemed like he wanted to know just how they got old. As it was something strange. The sisters shooed him away, locked the doors and asked for the spirit of old crock to guard their sleep. They didn't know who was the third man but he was dressed in gold and seemed as much trouble as a man could. He yelled at them in language none of the sisters knew and left as red, as snakes ripe tomatoes. The three didn't wait this time, the swamp whispering for the crones to run as fast, as the squirrels they hunted for stew. By end of the day their little hut was burning pile of coal.
The three sisters got separated while running from iron men, Ra'Kha soon taking to the skies as only she could. Sadly, old age clouds the mind and fear only fogs it up more. When she landed everything was strange. The pine trees were replaced by large leafy ones, the moss much greener, the animals sang a different tune and even the rain wasn't the same. Ra'Kha had no idea where her sisters might be.
Such, the hag set up a new home in the tall trees (the ground was crawling with too many things for her taste), and made her life once again cozy enough for her old bones. It was then that she ended up greeting the poor children, the satyr tribe, to the island she called home. While mistrusting at first, her knowledge was appreciated and soon they learned that Ra'Kha was just an old, wise, lonely lady. And they decided she shouldn't be anymore.