Post by Kar'rugar Dal-Bahal on Aug 16, 2021 10:36:30 GMT
Kar'rugar Dal-Bahal
Languages - Deep Brutic, High Brutic, Low Brutic, Deep Sylvic, Low Jodish, Common, Furic
Aliases - The Bleeding Beast, The Arrow of the South, The Spearhead Bowman
Aliases - The Bleeding Beast, The Arrow of the South, The Spearhead Bowman
Class(es) - Warrior, Ranger
Racial Ability - Wrath
Race - Red Brutan
Gender - Male
Racial Ability - Wrath
Race - Red Brutan
Gender - Male
Height - 232 cm
Weight - 142 kg
Age - 34
Age - 34
(BELIEFS)
In battle, there is no honor and reward greater than to have protected those under his care. Kar'rugar is a leader that takes no excuses, no apology and gives no mercy to his enemies but his foremost concern is the welfare of his people. He will not risk the lives of his people for petty vengeance or blind rage but in his War Council, there are those that would rebel if not let room to "breathe". He balances the fine line of being a warmonger and peacekeeper, essentially.
In battle, there is no honor and reward greater than to have protected those under his care. Kar'rugar is a leader that takes no excuses, no apology and gives no mercy to his enemies but his foremost concern is the welfare of his people. He will not risk the lives of his people for petty vengeance or blind rage but in his War Council, there are those that would rebel if not let room to "breathe". He balances the fine line of being a warmonger and peacekeeper, essentially.
(PROFESSION)
Grand Chieftain of The Hundred Tribes of Furiya; Chieftain of The Al'hragar. He is the son of Bahal Dal-Kuh'har of Tribe G'harr, gifting him the great political, symbolic, and physical strength of the ancient Red Orc Bloodline, descendants of the Shrajhe G'harr Kaan, the most prominent of the Tribe Leaders that united the Hundred Tribes, Ancient Red Orc Hero that fought to beat back the tyrant Dha'ka Dal-Tro'jarre during the Age of Kings, Lover of the Lady Oasis.
Kar'rugar, to those allied to him, is mild-mannered, for an Orc. While he is strict, he isn't brutal, trying his best to be understanding to those that would usually earn the deadly ire of previous Grand Chieftains and has been working towards civilizing Furiya. While he understands it is is easier said that done to unify the Warlords to a similar goal other than survival, power, and hierarchy, establishing better relations between one another would help to better fortify their land.
However, outside of the Noble Orcish Circles, Kar'rugar is a name feared in awe. With the strength of a hundred men when calm and the power of an army when enraged, Kar'rugar when pushed to personally aid in conflicts, shifts the state of the battlefield by mere presence alone. His imposing figure strikes fear into the hearts of the opposition. However in the end, he'll come to mull over the violence done and try to minimize the political damage that their stunt had done, calculating how many years it had set them back in.
Kar'rugar is a turbulent fellow, constantly trying to achieve something beyond his reach and beating himself up when he falls to the ground hapless. Of course, he's toughened himself to the beating he gives himself in those times and keeps moving forward. It borders on insanity at times, trying again and again and expecting a different result. He is focused and resolved to an unhealthy degree.
Kar'rugar, while respectful for the magical arts, is not a magician himself. While he understands the quality created by alchemist in the weapons they could make, he has little knowledge in the wise art.
Grand Chieftain of The Hundred Tribes of Furiya; Chieftain of The Al'hragar. He is the son of Bahal Dal-Kuh'har of Tribe G'harr, gifting him the great political, symbolic, and physical strength of the ancient Red Orc Bloodline, descendants of the Shrajhe G'harr Kaan, the most prominent of the Tribe Leaders that united the Hundred Tribes, Ancient Red Orc Hero that fought to beat back the tyrant Dha'ka Dal-Tro'jarre during the Age of Kings, Lover of the Lady Oasis.
(SKILLS & ABILITIES)
Kar'rugar Dal-Bahal is an large, even for an Orc. With a heavy-set build with long, strong arms from generations of his Mounted Archer lineage, Kar'ugar is immensely strong, being able to pick up the corpses of fallen foes and batter the surviving ones into a bloody puddle with them, pick up a large, fallen tree and throw it over castle gates hard enough to knock down pieces of it, and singlehandedly burst through barricaded city gates with over dozens upon dozens of humans pushing on the other side. In spite of his size, he's deceptively fast, capable of one-handedly swinging a bardiche faster than a normal soldier could swing a knife. While most wielders of the Thunderdraw Warbow fire it at the normal pace of a Warbow, due to them also bearing the blood of the Ancient Hero in them as heirs of the bow, Kar'rugar has been known to be able to fire it like an Elven Sharpshooter, fire another one off less than a second away from each other.
Like many other Red Orcs, Kar'rugar is incredibly resistant to heat, capable of wearing heavy armor in the desert without any problems with stamina or any signs of discomfort. His endurance overall allows him to fight at peak capacity for hours on end even with a back covered in elven arrows. Even when bludgeoned upon the head once, twice, or thrice by veteran warriors of considerable strength with a greathammer, he would only show discomfort on the fourth on a bad day.
Of course, Kar'rugar had to fight through many other contestants to his throne, some of his kin born of the same harem, bearing similar strength to him. In those cases, it took more than strength to overcome the odds. Kar'rugar skill in combat, while not as renowned as his sheer strength, is very much just as feared. His skill with an axe, blade, or spear are all masterful but his chosen weapon is of a bow, having tremendous accuracy and while he isn't renowned for never missing a shot, he's known for ending fights in one, true arrow. A single draw from his preferred bow could punch through several men before embedding through a stone wall. Couple the sheer power with his accuracy, in the desert without any cover, if a warrior doesn't close the distance, then they're as good as dead.
However, alongside all of his capabilities as a warrior, Kar'rugar is still a diplomat of some kind, dealing with the Dark Elves of the Feland in their trade and mediating problems between tribes. He'd sooner put down his blade to pursue peace if not for the warrior culture of his people - the only Orc that lowers his weapon is a dead one, after all. He's knowledgeable in Trade, Diplomacy, and an assortment of the language of his other kin in Oathia and the Elves of the Feland. In his ventures to the North, Kar'rugar studied the laws and politics, hoping to carry over his knowledge to his homeland to better unite the tribes and increase relations with the Coalition in Furiya, though the Warlords that maraud their citizens often have different ideas.
Of course, Kar'rugar is also skilled in taming animals, as taking care of animals is a religious duty in Red Orc culture due to their deep connection with Wargs. He's a skilled "esquestrian" and understands animal behavior well.
Aside from all of that, due to his lineage drawing from the Ancient Hero, Kar'rugar has an enhanced resistance to poisons and disease and greatly increased lifespan and tolerance to the negative affects of time upon his body.
(PERSONALITY)
Kar'rugar Dal-Bahal is an large, even for an Orc. With a heavy-set build with long, strong arms from generations of his Mounted Archer lineage, Kar'ugar is immensely strong, being able to pick up the corpses of fallen foes and batter the surviving ones into a bloody puddle with them, pick up a large, fallen tree and throw it over castle gates hard enough to knock down pieces of it, and singlehandedly burst through barricaded city gates with over dozens upon dozens of humans pushing on the other side. In spite of his size, he's deceptively fast, capable of one-handedly swinging a bardiche faster than a normal soldier could swing a knife. While most wielders of the Thunderdraw Warbow fire it at the normal pace of a Warbow, due to them also bearing the blood of the Ancient Hero in them as heirs of the bow, Kar'rugar has been known to be able to fire it like an Elven Sharpshooter, fire another one off less than a second away from each other.
Like many other Red Orcs, Kar'rugar is incredibly resistant to heat, capable of wearing heavy armor in the desert without any problems with stamina or any signs of discomfort. His endurance overall allows him to fight at peak capacity for hours on end even with a back covered in elven arrows. Even when bludgeoned upon the head once, twice, or thrice by veteran warriors of considerable strength with a greathammer, he would only show discomfort on the fourth on a bad day.
Of course, Kar'rugar had to fight through many other contestants to his throne, some of his kin born of the same harem, bearing similar strength to him. In those cases, it took more than strength to overcome the odds. Kar'rugar skill in combat, while not as renowned as his sheer strength, is very much just as feared. His skill with an axe, blade, or spear are all masterful but his chosen weapon is of a bow, having tremendous accuracy and while he isn't renowned for never missing a shot, he's known for ending fights in one, true arrow. A single draw from his preferred bow could punch through several men before embedding through a stone wall. Couple the sheer power with his accuracy, in the desert without any cover, if a warrior doesn't close the distance, then they're as good as dead.
However, alongside all of his capabilities as a warrior, Kar'rugar is still a diplomat of some kind, dealing with the Dark Elves of the Feland in their trade and mediating problems between tribes. He'd sooner put down his blade to pursue peace if not for the warrior culture of his people - the only Orc that lowers his weapon is a dead one, after all. He's knowledgeable in Trade, Diplomacy, and an assortment of the language of his other kin in Oathia and the Elves of the Feland. In his ventures to the North, Kar'rugar studied the laws and politics, hoping to carry over his knowledge to his homeland to better unite the tribes and increase relations with the Coalition in Furiya, though the Warlords that maraud their citizens often have different ideas.
Of course, Kar'rugar is also skilled in taming animals, as taking care of animals is a religious duty in Red Orc culture due to their deep connection with Wargs. He's a skilled "esquestrian" and understands animal behavior well.
Aside from all of that, due to his lineage drawing from the Ancient Hero, Kar'rugar has an enhanced resistance to poisons and disease and greatly increased lifespan and tolerance to the negative affects of time upon his body.
(PERSONALITY)
Kar'rugar, to those allied to him, is mild-mannered, for an Orc. While he is strict, he isn't brutal, trying his best to be understanding to those that would usually earn the deadly ire of previous Grand Chieftains and has been working towards civilizing Furiya. While he understands it is is easier said that done to unify the Warlords to a similar goal other than survival, power, and hierarchy, establishing better relations between one another would help to better fortify their land.
However, outside of the Noble Orcish Circles, Kar'rugar is a name feared in awe. With the strength of a hundred men when calm and the power of an army when enraged, Kar'rugar when pushed to personally aid in conflicts, shifts the state of the battlefield by mere presence alone. His imposing figure strikes fear into the hearts of the opposition. However in the end, he'll come to mull over the violence done and try to minimize the political damage that their stunt had done, calculating how many years it had set them back in.
Kar'rugar is a turbulent fellow, constantly trying to achieve something beyond his reach and beating himself up when he falls to the ground hapless. Of course, he's toughened himself to the beating he gives himself in those times and keeps moving forward. It borders on insanity at times, trying again and again and expecting a different result. He is focused and resolved to an unhealthy degree.
(KNOWN MAGIC)
Kar'rugar, while respectful for the magical arts, is not a magician himself. While he understands the quality created by alchemist in the weapons they could make, he has little knowledge in the wise art.
(EQUIPMENT)
THUNDERDRAW - The Thunderdraw Orcish Warbow, or simply known as Thunderdraw, is Kar'rugar's primary weapon. It is alchemically created as a metal that is incredibly durable and firm to be able to consequently make and take the massive draw force yet could still be able to flex like a bow should without snapping, if not flex far more than a bow should if Kar'rugar is facing something that could actually take more than a few arrows to kill. The string is several thousand times stronger than steel, though the material weight of it, if ever tried to be made into armor, would be too heavy even from Kar'rugar. However, as a Bow-String, it allows the bow to reach a massive draw weight of over one and a half tonnes, and due to further alchemical tampering in the string, the lash back is far stronger, making it as if the arrow was fired from a bow ten times the draw weight. The arrows, which are the size of small spears, are capable of turning a regular human to paste. The Thunderdraw Bow, likewise, is named after the massive sound it makes when fired, akin to the sound of thunder, and is like a strike of lighting when it hits the side of a castle wall.
Lightning Arrows - These are alchemically made arrows fitted for use to the Thunderdraw Warbow. These arrows are made with the primary though of still being an arrow while being flung at speeds that would normally burn a normal arrow to a crisp, and have the durability to survive impact. In fact, they're durable enough to survive several impacts.
Noble Orcish Redsteel Warblade - This is an alchemically-made Redsteel Orcish blade, often wielded in two-hands by Orcs that cannot wield it in one. The sword is very tip heavy, making it not very good for the purposes of dueling, ironically, since most Red Orc duels are done usually unarmed. However, the Orcish Warblade is adapted for being both anti-infantry and anti-cavalry, being big, long and heavy, to punch through armor, with the edges of the blade tip fanning out in an almost pickaxe-like fashion to pierce armor, snag on a mount's leg, or rip a mount's belly open while the Noble Orc rides by. Its alchemical properties, along with being generally incredibly durable, allow it to retain incredible sharpness and potency for long periods of time, along with an added chemical laced into the alchemical makeup that causes severe pain, often causing the most well-trained or obedient mounts to topple over in pain if only just nicked.
Noble Orcish Redsteel Warspear - On occassion, another variant of the Noble Orcish Warblade is the Warlance and the Waraxe. The Noble Orcish Warlance is made with the same thought in mind, though being more specialized for anti-cavalry than infantry, being much heavier to be used to topple over enemy mounts, snag their legs from far away, or generally just assault the rider from a greater disstane. It has the same alchemical properties as the Warblade.
Noble Highsteel Orcish Armor - Highsteel Orcish Armor is heavy and far too hot for most other races to wear in the blazing desert yet Red Orcs can wear it for days on end with little discomfort. The Highsteel is made to be light and be incredibly durable which allows thick layers of it to be worn without making it unbearable even for Orcs. The breastplates are particularly thick due to the power of Orcish Warbows and the fact that they're primary enemies are Sun Elves, which preemptively prepared them for the development of firearms. Enchanted Weaponry will have a hard time cutting into the armor.
Lightning Arrows - These are alchemically made arrows fitted for use to the Thunderdraw Warbow. These arrows are made with the primary though of still being an arrow while being flung at speeds that would normally burn a normal arrow to a crisp, and have the durability to survive impact. In fact, they're durable enough to survive several impacts.
Noble Orcish Redsteel Warblade - This is an alchemically-made Redsteel Orcish blade, often wielded in two-hands by Orcs that cannot wield it in one. The sword is very tip heavy, making it not very good for the purposes of dueling, ironically, since most Red Orc duels are done usually unarmed. However, the Orcish Warblade is adapted for being both anti-infantry and anti-cavalry, being big, long and heavy, to punch through armor, with the edges of the blade tip fanning out in an almost pickaxe-like fashion to pierce armor, snag on a mount's leg, or rip a mount's belly open while the Noble Orc rides by. Its alchemical properties, along with being generally incredibly durable, allow it to retain incredible sharpness and potency for long periods of time, along with an added chemical laced into the alchemical makeup that causes severe pain, often causing the most well-trained or obedient mounts to topple over in pain if only just nicked.
Noble Orcish Redsteel Warspear - On occassion, another variant of the Noble Orcish Warblade is the Warlance and the Waraxe. The Noble Orcish Warlance is made with the same thought in mind, though being more specialized for anti-cavalry than infantry, being much heavier to be used to topple over enemy mounts, snag their legs from far away, or generally just assault the rider from a greater disstane. It has the same alchemical properties as the Warblade.
Noble Highsteel Orcish Armor - Highsteel Orcish Armor is heavy and far too hot for most other races to wear in the blazing desert yet Red Orcs can wear it for days on end with little discomfort. The Highsteel is made to be light and be incredibly durable which allows thick layers of it to be worn without making it unbearable even for Orcs. The breastplates are particularly thick due to the power of Orcish Warbows and the fact that they're primary enemies are Sun Elves, which preemptively prepared them for the development of firearms. Enchanted Weaponry will have a hard time cutting into the armor.
(PETS & COMPANIONS)
Agh'gaharre - A Noble Trained Male Southern Warg, strong, fast and resilient. Like most Southern Wargs, they're extremely resilient to heat, capable of wearing heavy armor in a blazing desert, and is completely loyal to Kar'rugar as all Southern Wargs are to their master. Agh'gaharre far strong and faster than most other Wargs, evident because he is able to support the entire weight of the heavily armored Kar'rugar without losing a single bit of his unburdened speed, while wearing his Alchemically-made Barding and Armor.
(BACKGROUND)
Kar'rugar Dal-Bahal was born 34 years ago to the 7th Wife of Bahal Dal-Kuh'ar as his 7th son. This lineage were of direct descendants of the Ancient Hero of the Red Orcs, Shrajhe G'harr Kaan, gifting them greater abilities than that of their normal brethren, destined to rule or be trampled into the dirt by their enemies. However, Kar'rugar was driven off underground along with two of his brothers at a young age after an unusually large batch of Sun Elf tribesmen happened upon them.
Their wargs were killed, and his one brother died of his wounds shortly after. He and his other sibling found themselves walking along the plains, and soon encountered a different tribe of Red Orcs. Hoping for hospitality, they were instead attacked by their brethren due to their relation with Bahal Dal-Kuh'har, their father. Hoping to eliminate their rivals, they unleashed upon them their Wargsmen, forcing Kar'rugar and his brother to flee North.
Both managed to escape the attack but his brother soon died of starvation and dehydration afterwards and he would soon too if he had not reached the stables of Laghan, where he would drink from the horses. He would then be driven off the stableboy, who would chase him into the city gates. There, he would become lost in the city, bumping and turning, lost and forgotten. But there he made his fortune when found himself at the front of the adventurer's guild.
Many years had passed since then, many foes killed, many allies fallen, many battles won and many battles lost, and Kar'rugar returned to Furiya as a grown man. The Warlord that had once set his men upon him sat on a throne as Grand Chieftain, whom he would then challenge. He'd, of course, have to fight through the dozens of others that challenged the Chieftain first, as only one that could maintain the top for a year would become eligible to challenge the Grand Chieftain to a fight for the throne.
Some of them were strangers, another face he would kill now and mourn later, but some were his brothers that he had not seen for years, all with personal grudges against the Warlord. Some of them wanted vengeance for they thought they had killed Kar'rugar. Some of them backed down, others did not. He killed them and after the ordeal, he knew that he had to put a stop to this madness. He snapped one neck, crushed another's throat, bludgeoned another into the ground until their spine broke, until he gouged the Warlord's eyes into his skull, before prying his head into two.
He stood upon the throne, bloody, and tired. He earned his harem, his throne, his wealth, weapons, and land. The other Warlords came to bow to him and their sons to challenge him for the throne. He knew himself lucky that he only had to kill one of them four years into his reign. Over the course of it, he would try his best to try diplomacy with the other Warlords rather than letting them combat each other and war over their trade routes or land. He'd get rather good at it till the days we wasn't; days when he'd accidentally set the routes of a Warlord into the hunting ground of wild beasts, days when he had to organize a ransom to retrieve an Warlord's son imprisoned in one of the Coalition City-States and received that the only price would be death, days where he made no progress no matter how much he tried.
Still he keeps trying.
Their wargs were killed, and his one brother died of his wounds shortly after. He and his other sibling found themselves walking along the plains, and soon encountered a different tribe of Red Orcs. Hoping for hospitality, they were instead attacked by their brethren due to their relation with Bahal Dal-Kuh'har, their father. Hoping to eliminate their rivals, they unleashed upon them their Wargsmen, forcing Kar'rugar and his brother to flee North.
Both managed to escape the attack but his brother soon died of starvation and dehydration afterwards and he would soon too if he had not reached the stables of Laghan, where he would drink from the horses. He would then be driven off the stableboy, who would chase him into the city gates. There, he would become lost in the city, bumping and turning, lost and forgotten. But there he made his fortune when found himself at the front of the adventurer's guild.
Many years had passed since then, many foes killed, many allies fallen, many battles won and many battles lost, and Kar'rugar returned to Furiya as a grown man. The Warlord that had once set his men upon him sat on a throne as Grand Chieftain, whom he would then challenge. He'd, of course, have to fight through the dozens of others that challenged the Chieftain first, as only one that could maintain the top for a year would become eligible to challenge the Grand Chieftain to a fight for the throne.
Some of them were strangers, another face he would kill now and mourn later, but some were his brothers that he had not seen for years, all with personal grudges against the Warlord. Some of them wanted vengeance for they thought they had killed Kar'rugar. Some of them backed down, others did not. He killed them and after the ordeal, he knew that he had to put a stop to this madness. He snapped one neck, crushed another's throat, bludgeoned another into the ground until their spine broke, until he gouged the Warlord's eyes into his skull, before prying his head into two.
He stood upon the throne, bloody, and tired. He earned his harem, his throne, his wealth, weapons, and land. The other Warlords came to bow to him and their sons to challenge him for the throne. He knew himself lucky that he only had to kill one of them four years into his reign. Over the course of it, he would try his best to try diplomacy with the other Warlords rather than letting them combat each other and war over their trade routes or land. He'd get rather good at it till the days we wasn't; days when he'd accidentally set the routes of a Warlord into the hunting ground of wild beasts, days when he had to organize a ransom to retrieve an Warlord's son imprisoned in one of the Coalition City-States and received that the only price would be death, days where he made no progress no matter how much he tried.
Still he keeps trying.